Mentorships run in 8-week blocks, but your growth doesn’t have to stop there. If you have a larger project, you are absolutely welcome to book multiple blocks back-to-back. Just keep in mind that our mentors book out fast. Let us know in your application if you want multiple 8 week blocks.
This includes 2 x one hour career coaching sessions where you can ask questions on any topic, from portfolio reviews, career advice & interview coaching.
Meet your mentor
Romain Jouandeau │ Senior Concept Artist at Sucker Punch
🚨 Reminder: In order to get started with your mentorship, we require that you first complete an application process. If you are approved, we’ll send you the details to book and pay for your mentorship.
Overview
This mentorship will guide you through the full process of creating production-ready environment concept art. We’ll cover how to understand narrative needs, gameplay context, and technical limitations, how to gather and analyze references, how to iterate effectively, and how to commit to a polished final piece, all of it aligned with the standards expected in modern AAA development.
Each session includes constructive feedback, practical demonstrations, and support tailored to your learning style.
By the end of the mentorship, you’ll not only know how to create a compelling concept, but also how to make work that is genuinely useful to the team—clear, actionable, and grounded in the realities of game production and art direction.
This mentorship is for junior artists aiming to break into the industry, as well as for advanced artists seeking to grow further.
When considering this mentorship we recommend having a good knowledge of Photoshop and of Blender, but this is not essential.
- Production-ready environment concept art
- Understand narrative needs and gameplay context
Understand technical limitations - Learn how to gather and analyze references
- Learn how to iterate effectively
- Standards expected in modern AAA development
- Photoshop
- Blender (if needed)
- Format – Personalized guidance in one-on-one sessions, conducted via video calls.
- Mentee Spotlight– Your project will be featured on the Vessel Forge website and social media accounts.
- Mentee Showcase – You’ll have the chance to collaborate with us to write a blog breakdown of the project you complete during your mentorship. Note: Must be selected for this opportunity.
- Post-mentorship Support – Receive access to our exclusive community Discord, where you can connect with other mentors and mentees, ask questions, get feedback and more.
- Skill Level – Junior artists looking to break into the industry, up to advanced artists.
- Prerequisites – We recommend having a good knowledge of Photoshop and of Blender, but this is not essential.
What's included?
Industry pro at your side, weekly.
Not tied to a nonsense curriculum.
The tools you need are included.
Career coaching
Get actual career advice from pros who understand.
Ask questions in the exclusive community.
Meet your mentor
Romain Jouandeau │ Senior Concept Artist at Sucker Punch
Romain Jouandeau is a French concept artist currently working at Sucker Punch Productions.
Before moving into games, he worked in animated films and advertising, building a strong foundation in visual storytelling and traditional concept art. He later joined studios such as Quantic Dream, Warner Bros. Games, and Naughty Dog, developing a keen eye for keyframes and moody cinematic moments. Over the years, he has contributed to multiple AAA titles including, The Last of Us, Intergalactic: The Heretic Prophet and Ghost of Tsushima. Romain has refined a workflow that blends technical precision with strong artistic direction, drawing from his background in fine arts and 3D animation.
Passionate about the craft, Romain loves helping younger artists grow, push their limits, and develop the skills needed to thrive in the industry.










